表格 (lv_table)¶
概述¶
表格通常由行、列和包含文本的单元格组成。
表格对象非常轻量化,因为只存储文本。单元格并未真正创建对象,而是动态绘制的。
表格会被添加到默认组(如果已设置)。此外,表格是一个可编辑对象,允许通过编码器导航选择单元格。
部件和样式¶
LV_PART_MAIN表格的背景使用所有典型的背景样式属性。LV_PART_ITEMS表格的单元格也使用所有典型的背景样式属性和文本属性。
用法¶
设置单元格值¶
单元格只能存储文本,因此需要将数字转换为文本后才能显示在表格中。
lv_table_set_cell_value(table, row, col, "内容")。文本由表格保存,因此可以是局部变量。
文本中可以使用换行符,例如 "值\n60.3"。
如果需要,会自动添加新行和新列。
行和列¶
可以使用 lv_table_set_row_cnt(table, row_cnt) 和 lv_table_set_col_cnt(table, col_cnt) 显式设置行数和列数。
宽度和高度¶
可以使用 lv_table_set_col_width(table, col_id, width) 设置列的宽度。表格对象的总宽度将设置为所有列宽的总和。
高度由单元格样式(字体、填充等)和行数自动计算。
合并单元格¶
可以使用 lv_table_add_cell_ctrl(table, row, col, LV_TABLE_CELL_CTRL_MERGE_RIGHT) 水平合并单元格。要合并更多相邻单元格,请为每个单元格调用此函数。
滚动¶
如果标签的宽度或高度设置为 LV_SIZE_CONTENT,则会使用该尺寸显示表格的整个内容。例如,lv_obj_set_size(table, LV_SIZE_CONTENT, LV_SIZE_CONTENT) 会自动设置表格大小以显示所有列和行。
如果宽度或高度设置为小于“固有”尺寸的值,则表格会变得可滚动。
事件¶
LV_EVENT_VALUE_CHANGED当通过按键选择新单元格时发送。LV_EVENT_DRAW_PART_BEGIN和LV_EVENT_DRAW_PART_END会为以下类型发送:LV_TABLE_DRAW_PART_CELL表格的单个单元格part:LV_PART_ITEMSdraw_area: 指示器的区域rect_dsclabel_dscid: 当前行 × 列数 + 当前列
也可以查看 基础对象 的事件。
了解更多关于 事件 的信息。
按键¶
表格处理以下 按键:
LV_KEY_RIGHT/LEFT/UP/DOWN/选择单元格。
注意,与往常一样,LV_KEY_ENTER 的状态会被转换为 LV_EVENT_PRESSED/PRESSING/RELEASED 等。
可以使用 lv_table_get_selected_cell(table, &row, &col) 获取当前选中的单元格。如果没有选中单元格,行和列将被设置为 LV_TABLE_CELL_NONE。
了解更多关于 按键 的信息。
示例¶
Simple table¶
C code
GitHub#include "../../lv_examples.h"
#if LV_USE_TABLE && LV_BUILD_EXAMPLES
static void draw_part_event_cb(lv_event_t * e)
{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
/*If the cells are drawn...*/
if(dsc->part == LV_PART_ITEMS) {
uint32_t row = dsc->id / lv_table_get_col_cnt(obj);
uint32_t col = dsc->id - row * lv_table_get_col_cnt(obj);
/*Make the texts in the first cell center aligned*/
if(row == 0) {
dsc->label_dsc->align = LV_TEXT_ALIGN_CENTER;
dsc->rect_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_BLUE), dsc->rect_dsc->bg_color, LV_OPA_20);
dsc->rect_dsc->bg_opa = LV_OPA_COVER;
}
/*In the first column align the texts to the right*/
else if(col == 0) {
dsc->label_dsc->align = LV_TEXT_ALIGN_RIGHT;
}
/*MAke every 2nd row grayish*/
if((row != 0 && row % 2) == 0) {
dsc->rect_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_GREY), dsc->rect_dsc->bg_color, LV_OPA_10);
dsc->rect_dsc->bg_opa = LV_OPA_COVER;
}
}
}
void lv_example_table_1(void)
{
lv_obj_t * table = lv_table_create(lv_scr_act());
/*Fill the first column*/
lv_table_set_cell_value(table, 0, 0, "Name");
lv_table_set_cell_value(table, 1, 0, "Apple");
lv_table_set_cell_value(table, 2, 0, "Banana");
lv_table_set_cell_value(table, 3, 0, "Lemon");
lv_table_set_cell_value(table, 4, 0, "Grape");
lv_table_set_cell_value(table, 5, 0, "Melon");
lv_table_set_cell_value(table, 6, 0, "Peach");
lv_table_set_cell_value(table, 7, 0, "Nuts");
/*Fill the second column*/
lv_table_set_cell_value(table, 0, 1, "Price");
lv_table_set_cell_value(table, 1, 1, "$7");
lv_table_set_cell_value(table, 2, 1, "$4");
lv_table_set_cell_value(table, 3, 1, "$6");
lv_table_set_cell_value(table, 4, 1, "$2");
lv_table_set_cell_value(table, 5, 1, "$5");
lv_table_set_cell_value(table, 6, 1, "$1");
lv_table_set_cell_value(table, 7, 1, "$9");
/*Set a smaller height to the table. It'll make it scrollable*/
lv_obj_set_height(table, 200);
lv_obj_center(table);
/*Add an event callback to to apply some custom drawing*/
lv_obj_add_event_cb(table, draw_part_event_cb, LV_EVENT_DRAW_PART_BEGIN, NULL);
}
#endif
def draw_part_event_cb(e):
obj = e.get_target()
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
# If the cells are drawn../
if dsc.part == lv.PART.ITEMS:
row = dsc.id // obj.get_col_cnt()
col = dsc.id - row * obj.get_col_cnt()
# Make the texts in the first cell center aligned
if row == 0:
dsc.label_dsc.align = lv.TEXT_ALIGN.CENTER
dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.BLUE).color_mix(dsc.rect_dsc.bg_color, lv.OPA._20)
dsc.rect_dsc.bg_opa = lv.OPA.COVER
# In the first column align the texts to the right
elif col == 0:
dsc.label_dsc.flag = lv.TEXT_ALIGN.RIGHT
# Make every 2nd row grayish
if row != 0 and (row % 2) == 0:
dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.GREY).color_mix(dsc.rect_dsc.bg_color, lv.OPA._10)
dsc.rect_dsc.bg_opa = lv.OPA.COVER
table = lv.table(lv.scr_act())
# Fill the first column
table.set_cell_value(0, 0, "Name")
table.set_cell_value(1, 0, "Apple")
table.set_cell_value(2, 0, "Banana")
table.set_cell_value(3, 0, "Lemon")
table.set_cell_value(4, 0, "Grape")
table.set_cell_value(5, 0, "Melon")
table.set_cell_value(6, 0, "Peach")
table.set_cell_value(7, 0, "Nuts")
# Fill the second column
table.set_cell_value(0, 1, "Price")
table.set_cell_value(1, 1, "$7")
table.set_cell_value(2, 1, "$4")
table.set_cell_value(3, 1, "$6")
table.set_cell_value(4, 1, "$2")
table.set_cell_value(5, 1, "$5")
table.set_cell_value(6, 1, "$1")
table.set_cell_value(7, 1, "$9")
# Set a smaller height to the table. It'll make it scrollable
table.set_height(200)
table.center()
# Add an event callback to apply some custom drawing
table.add_event_cb(draw_part_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)
Lightweighted list from table¶
C code
GitHub#include "../../lv_examples.h"
#if LV_USE_TABLE && LV_BUILD_EXAMPLES
#define ITEM_CNT 200
static void draw_event_cb(lv_event_t * e)
{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
/*If the cells are drawn...*/
if(dsc->part == LV_PART_ITEMS) {
bool chk = lv_table_has_cell_ctrl(obj, dsc->id, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
lv_draw_rect_dsc_t rect_dsc;
lv_draw_rect_dsc_init(&rect_dsc);
rect_dsc.bg_color = chk ? lv_theme_get_color_primary(obj) : lv_palette_lighten(LV_PALETTE_GREY, 2);
rect_dsc.radius = LV_RADIUS_CIRCLE;
lv_area_t sw_area;
sw_area.x1 = dsc->draw_area->x2 - 50;
sw_area.x2 = sw_area.x1 + 40;
sw_area.y1 = dsc->draw_area->y1 + lv_area_get_height(dsc->draw_area) / 2 - 10;
sw_area.y2 = sw_area.y1 + 20;
lv_draw_rect(dsc->draw_ctx, &rect_dsc, &sw_area);
rect_dsc.bg_color = lv_color_white();
if(chk) {
sw_area.x2 -= 2;
sw_area.x1 = sw_area.x2 - 16;
}
else {
sw_area.x1 += 2;
sw_area.x2 = sw_area.x1 + 16;
}
sw_area.y1 += 2;
sw_area.y2 -= 2;
lv_draw_rect(dsc->draw_ctx, &rect_dsc, &sw_area);
}
}
static void change_event_cb(lv_event_t * e)
{
lv_obj_t * obj = lv_event_get_target(e);
uint16_t col;
uint16_t row;
lv_table_get_selected_cell(obj, &row, &col);
bool chk = lv_table_has_cell_ctrl(obj, row, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
if(chk) lv_table_clear_cell_ctrl(obj, row, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
else lv_table_add_cell_ctrl(obj, row, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
}
/**
* A very light-weighted list created from table
*/
void lv_example_table_2(void)
{
/*Measure memory usage*/
lv_mem_monitor_t mon1;
lv_mem_monitor(&mon1);
uint32_t t = lv_tick_get();
lv_obj_t * table = lv_table_create(lv_scr_act());
/*Set a smaller height to the table. It'll make it scrollable*/
lv_obj_set_size(table, LV_SIZE_CONTENT, 200);
lv_table_set_col_width(table, 0, 150);
lv_table_set_row_cnt(table, ITEM_CNT); /*Not required but avoids a lot of memory reallocation lv_table_set_set_value*/
lv_table_set_col_cnt(table, 1);
/*Don't make the cell pressed, we will draw something different in the event*/
lv_obj_remove_style(table, NULL, LV_PART_ITEMS | LV_STATE_PRESSED);
uint32_t i;
for(i = 0; i < ITEM_CNT; i++) {
lv_table_set_cell_value_fmt(table, i, 0, "Item %"LV_PRIu32, i + 1);
}
lv_obj_align(table, LV_ALIGN_CENTER, 0, -20);
/*Add an event callback to to apply some custom drawing*/
lv_obj_add_event_cb(table, draw_event_cb, LV_EVENT_DRAW_PART_END, NULL);
lv_obj_add_event_cb(table, change_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_mem_monitor_t mon2;
lv_mem_monitor(&mon2);
uint32_t mem_used = mon1.free_size - mon2.free_size;
uint32_t elaps = lv_tick_elaps(t);
lv_obj_t * label = lv_label_create(lv_scr_act());
lv_label_set_text_fmt(label, "%"LV_PRIu32" items were created in %"LV_PRIu32" ms\n"
"using %"LV_PRIu32" bytes of memory",
ITEM_CNT, elaps, mem_used);
lv_obj_align(label, LV_ALIGN_BOTTOM_MID, 0, -10);
}
#endif
from utime import ticks_ms
import gc
ITEM_CNT = 200
def draw_event_cb(e):
obj = e.get_target()
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
# If the cells are drawn...
if dsc.part == lv.PART.ITEMS:
chk = obj.has_cell_ctrl(dsc.id, 0, lv.table.CELL_CTRL.CUSTOM_1)
rect_dsc = lv.draw_rect_dsc_t()
rect_dsc.init()
if chk:
rect_dsc.bg_color = lv.theme_get_color_primary(obj)
else:
rect_dsc.bg_color = lv.palette_lighten(lv.PALETTE.GREY, 2)
rect_dsc.radius = lv.RADIUS.CIRCLE
sw_area = lv.area_t()
sw_area.x1 = dsc.draw_area.x2 - 50
sw_area.x2 = sw_area.x1 + 40
sw_area.y1 = dsc.draw_area.y1 + dsc.draw_area.get_height() // 2 - 10
sw_area.y2 = sw_area.y1 + 20
dsc.draw_ctx.rect(rect_dsc, sw_area)
rect_dsc.bg_color = lv.color_white()
if chk:
sw_area.x2 -= 2
sw_area.x1 = sw_area.x2 - 16
else:
sw_area.x1 += 2
sw_area.x2 = sw_area.x1 + 16
sw_area.y1 += 2
sw_area.y2 -= 2
dsc.draw_ctx.rect(rect_dsc, sw_area)
def change_event_cb(e):
obj = e.get_target()
row = lv.C_Pointer()
col = lv.C_Pointer()
table.get_selected_cell(row, col)
# print("row: ",row.uint_val)
chk = table.has_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)
if chk:
table.clear_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)
else:
table.add_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)
#
# A very light-weighted list created from table
#
# Measure memory usage
gc.enable()
gc.collect()
mem_free = gc.mem_free()
print("mem_free: ", mem_free)
t = ticks_ms()
print("ticks: ", t)
table = lv.table(lv.scr_act())
# Set a smaller height to the table. It'll make it scrollable
table.set_size(150, 200)
table.set_col_width(0, 150)
table.set_row_cnt(ITEM_CNT) # Not required but avoids a lot of memory reallocation lv_table_set_set_value
table.set_col_cnt(1)
# Don't make the cell pressed, we will draw something different in the event
table.remove_style(None, lv.PART.ITEMS | lv.STATE.PRESSED)
for i in range(ITEM_CNT):
table.set_cell_value(i, 0, "Item " + str(i+1))
table.align(lv.ALIGN.CENTER, 0, -20)
# Add an event callback to apply some custom drawing
table.add_event_cb(draw_event_cb, lv.EVENT.DRAW_PART_END, None)
table.add_event_cb(change_event_cb, lv.EVENT.VALUE_CHANGED, None)
gc.collect()
mem_used = mem_free - gc.mem_free()
elaps = ticks_ms()-t
label = lv.label(lv.scr_act())
label.set_text(str(ITEM_CNT) + " items were created in " + str(elaps) + " ms\n using " + str(mem_used) + " bytes of memory")
#label.set_text(str(ITEM_CNT) + " items were created in " + str(elaps) + " ms")
label.align(lv.ALIGN.BOTTOM_MID, 0, -10)
MicroPython¶
暂无示例。
API¶
Typedefs
-
typedef uint8_t
lv_table_cell_ctrl_t¶
Enums
Functions
-
LV_EXPORT_CONST_INT(LV_TABLE_CELL_NONE)¶
-
lv_obj_t *
lv_table_create(lv_obj_t *parent)¶ Create a table object
- Parameters
parent -- pointer to an object, it will be the parent of the new table
- Returns
pointer to the created table
-
void
lv_table_set_cell_value(lv_obj_t *obj, uint16_t row, uint16_t col, const char *txt)¶ Set the value of a cell.
Note
New roes/columns are added automatically if required
- Parameters
obj -- pointer to a Table object
row -- id of the row [0 .. row_cnt -1]
col -- id of the column [0 .. col_cnt -1]
txt -- text to display in the cell. It will be copied and saved so this variable is not required after this function call.
-
void
lv_table_set_cell_value_fmt(lv_obj_t *obj, uint16_t row, uint16_t col, const char *fmt, ...)¶ Set the value of a cell. Memory will be allocated to store the text by the table.
Note
New roes/columns are added automatically if required
- Parameters
obj -- pointer to a Table object
row -- id of the row [0 .. row_cnt -1]
col -- id of the column [0 .. col_cnt -1]
fmt --
printf-like format
-
void
lv_table_set_row_cnt(lv_obj_t *obj, uint16_t row_cnt)¶ Set the number of rows
- Parameters
obj -- table pointer to a Table object
row_cnt -- number of rows
-
void
lv_table_set_col_cnt(lv_obj_t *obj, uint16_t col_cnt)¶ Set the number of columns
- Parameters
obj -- table pointer to a Table object
col_cnt -- number of columns.
-
void
lv_table_set_col_width(lv_obj_t *obj, uint16_t col_id, lv_coord_t w)¶ Set the width of a column
- Parameters
obj -- table pointer to a Table object
col_id -- id of the column [0 .. LV_TABLE_COL_MAX -1]
w -- width of the column
-
void
lv_table_add_cell_ctrl(lv_obj_t *obj, uint16_t row, uint16_t col, lv_table_cell_ctrl_t ctrl)¶ Add control bits to the cell.
- Parameters
obj -- pointer to a Table object
row -- id of the row [0 .. row_cnt -1]
col -- id of the column [0 .. col_cnt -1]
ctrl -- OR-ed values from lv_table_cell_ctrl_t
-
void
lv_table_clear_cell_ctrl(lv_obj_t *obj, uint16_t row, uint16_t col, lv_table_cell_ctrl_t ctrl)¶ Clear control bits of the cell.
- Parameters
obj -- pointer to a Table object
row -- id of the row [0 .. row_cnt -1]
col -- id of the column [0 .. col_cnt -1]
ctrl -- OR-ed values from lv_table_cell_ctrl_t
-
const char *
lv_table_get_cell_value(lv_obj_t *obj, uint16_t row, uint16_t col)¶ Get the value of a cell.
- Parameters
obj -- pointer to a Table object
row -- id of the row [0 .. row_cnt -1]
col -- id of the column [0 .. col_cnt -1]
- Returns
text in the cell
-
uint16_t
lv_table_get_row_cnt(lv_obj_t *obj)¶ Get the number of rows.
- Parameters
obj -- table pointer to a Table object
- Returns
number of rows.
-
uint16_t
lv_table_get_col_cnt(lv_obj_t *obj)¶ Get the number of columns.
- Parameters
obj -- table pointer to a Table object
- Returns
number of columns.
-
lv_coord_t
lv_table_get_col_width(lv_obj_t *obj, uint16_t col)¶ Get the width of a column
- Parameters
obj -- table pointer to a Table object
col -- id of the column [0 .. LV_TABLE_COL_MAX -1]
- Returns
width of the column
-
bool
lv_table_has_cell_ctrl(lv_obj_t *obj, uint16_t row, uint16_t col, lv_table_cell_ctrl_t ctrl)¶ Get whether a cell has the control bits
- Parameters
obj -- pointer to a Table object
row -- id of the row [0 .. row_cnt -1]
col -- id of the column [0 .. col_cnt -1]
ctrl -- OR-ed values from lv_table_cell_ctrl_t
- Returns
true: all control bits are set; false: not all control bits are set
-
void
lv_table_get_selected_cell(lv_obj_t *obj, uint16_t *row, uint16_t *col)¶ Get the selected cell (pressed and or focused)
- Parameters
obj -- pointer to a table object
row -- pointer to variable to store the selected row (LV_TABLE_CELL_NONE: if no cell selected)
col -- pointer to variable to store the selected column (LV_TABLE_CELL_NONE: if no cell selected)
Variables
-
const lv_obj_class_t
lv_table_class¶
-
struct
lv_table_t¶